Mission: Engage and Excite Students
Arcademic Skill Builders are online educational video games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills.
Our goal is to make aspects of classroom instruction as effective in creating persistence and involvement as observed in video game players. Our games are a result of blending video game features into instructional research in order to achieve a high rate of student learning through increased time-on-task and engagement.
Originally born as a side project in the research department of the University of Kansas School of Education, Arcademic Skill Builders learning tools are now used by millions of teachers and students worldwide. We began with Dr. Jerry Chaffin's idea that engaged, rate-based practice of basic math facts would lead to higher automaticity and fluency for students.
Supported initially by the University of Kansas and later by a grant from the National Science Foundation, we continue to operate much as we did in the early days – focused on engaging students through gaming and improving the educational impact of our games. We were one of the very first to bring multi-player to educational games, and we continue to offer all of our games completely free. Why? Because we believe these games make a difference. We recognize the importance of having easily-accessible tools that are effective and engaging. At Arcademics, we stand behind our games, their usefulness, effectiveness, and high level of engagement.
We know that data is one of the keys in the 21st century classroom, so we developed a score tracking and custom content system called Arcademics Plus. This system allows for differentiated instruction, detailed performance reports, classroom leaderboards, and student achievements. We also noticed more schools and families using mobile devices as part of instruction, so we developed apps for both the iOS and Android platforms to bring the Arcademics games to your handheld devices.
Proceeds to Boys & Girls Clubs of America
When I've done flash cards, they aren't in to it. This is more fun and colorful for them. I can tell they are wanting to learn their facts faster as a challenge.Mrs. Breedlove
Success Story in Olathe, KS
Aligning the joy of gaming with practicing math transforms the experience and invites students to learn in an environment they are comfortable with.Mr. Sprankle
Success Story in Wells, ME
Many of the students play video games all the time at home. This was a way to let them enjoy their playing time but to practice a skill at the same time.Mrs. Smeltz
Success Story in Lititz, PA
The math games have improved the student's grades in timed tests and have boosted the student's confidence in their math abilities.Mr. White
Success Story in New Baltimore, MI