About Us: We Make Learning Fun!

Engage and Educate
Arcademic Skill Builders are online educational games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills. This program stems from experience, systematic observations, and research in attempting to understand student learning in school and social situations.
The software was inspired by arcade games and the intense engagement they fostered between the game and player. We reasoned if this kind of engagement could be focused on educational content, it would be truly a magical approach to certain kinds of learning.
Philosophically, the games embrace research on learning dealing with ‘automaticity’ and ‘fluency.’ Automaticity is fast and accurate object identification at the single object level. Fluency involves a deeper understanding, and anticipation of what will come next.
Fluency impacts three types of critical learning outcomes:
- Retention: the ability to perform a skill or recall knowledge long after formal learning programs have ended
- Endurance: the ability to maintain performance levels
- Application: the ability to apply what is learned to perform more complex skills in new situations.
These engaging educational games provide focused repetition practice that enables fluency to be achieved more quickly. With what we now know about automaticity and fluency in academic performance, we can help students achieve masterful levels performance faster than ever before! View our manual for more on our philosophy, and teacher success stories on how teachers are using the games to improve student performance.
Student Safety
Your students are completely safe while playing the games. In our multiplayer games, if the student starts a 'private' game, then only players that know the password (created by the student) can join the game. All other players are not allowed to select that game. If the student starts a 'public' game, then any player from outside can join the game, but there is no contact between outside players and the student. We do not store the player ID's that the student creates. It is impossible for anyone outside your class to contact a student while playing the games.
Game Descriptions | Teacher Manual | Trophies | Contact Us

Engage and Educate
Arcademic Skill Builders are online educational games that offer a powerful approach to learning basic math, language arts, vocabulary, and thinking skills. This program stems from experience, systematic observations, and research in attempting to understand student learning in school and social situations.
The software was inspired by arcade games and the intense engagement they fostered between the game and player. We reasoned if this kind of engagement could be focused on educational content, it would be truly a magical approach to certain kinds of learning.
Philosophically, the games embrace research on learning dealing with ‘automaticity’ and ‘fluency.’ Automaticity is fast and accurate object identification at the single object level. Fluency involves a deeper understanding, and anticipation of what will come next.
Fluency impacts three types of critical learning outcomes:
- Retention: the ability to perform a skill or recall knowledge long after formal learning programs have ended
- Endurance: the ability to maintain performance levels
- Application: the ability to apply what is learned to perform more complex skills in new situations.
These engaging educational games provide focused repetition practice that enables fluency to be achieved more quickly. With what we now know about automaticity and fluency in academic performance, we can help students achieve masterful levels performance faster than ever before! View our manual for more on our philosophy, and teacher success stories on how teachers are using the games to improve student performance.
Student Safety
Your students are completely safe while playing the games. In our multiplayer games, if the student starts a 'private' game, then only players that know the password (created by the student) can join the game. All other players are not allowed to select that game. If the student starts a 'public' game, then any player from outside can join the game, but there is no contact between outside players and the student. We do not store the player ID's that the student creates. It is impossible for anyone outside your class to contact a student while playing the games.
Game Descriptions | Teacher Manual | Trophies | Contact Us
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