About Us
History
Originally born as a side project in the research department of the University of Kansas School of Education, Arcademic Skill Builders learning tools are now used by millions of teachers and students each month. We began as the idea of Dr. Jerry Chaffin that engaged rate-based practice of basic math facts would lead to higher automaticity and fluency for students. We believe multi-player competition engages students and pushes them to achieve.
Supported initially by the University of Kansas and later by a grant from the National Science Foundation, we continue to operate much as we did in the early days – focused on engaging students through gaming and improving the educational impact of our games. We were one of the very first to bring multi-player to educational games, and we continue to offer all of our games completely free. Why? Because we believe these games make a difference. We recognize the importance of having easily-accessible tools that are effective and engaging. At Arcademics, we stand behind our games, their usefulness, effectiveness, and high level of engagement.
Future Development
We're not satisfied with the state of Arcademics' games. On average, we release about 12 new games a year, but are speeding up that process to cover more topic areas. Soon, we expect to have a game for all of the common core standards.
Furthermore, we know that data is one of the keys in the 21st century classroom, so we are developing a score tracking and custom content system to allow for differentiated instruction, detailed performance reports, and above all, ease of use. A beta test of this software will be available soon.
Just like everyone else these days, we spend too much time on our phones. So we are working with both the Android and iPhone platforms to bring the Arcademics games to your handheld device.
We have more in store for you down the road, but if you have suggestions or requests in the meantime, we'd love to hear from you.
Thanks so much for using our games!
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Many of the students play video games all the time at home. This was a way to let them enjoy their playing time, but to practice a skill at the same time.
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Aligning the joy of gaming with practicing math facts clearly helps transform the experience and invites students to learn in an environment they are not only comfortable with but would seek out given the choice.
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The math activities on your site have improved the students performance grades in classroom timed tests and have boosted the students confidence in their math abilities.