Arcademics Plus
Pilot Studies
This spring, school districts around the US participated in a pilot study, funded by the NSF, to look at the impact of the Arcademics system of customized multi-player educational games and score-tracking in 3rd grade math classrooms. Four districts participated, below are the results and white papers.
Los Angeles Unified School District, CA
"It was great to see the students love the games as much as they did. The games are very motivational and work so well because my students are already accustomed to technology."
Mrs. Sanchez, LA USD
| 7% | Increase in percent correct |
| 26% | Improvement in rate |
| 19% | Improvement in students who scored below 75% in the pre-test |
| 24% | Increase in time spent practicing math facts outside of class. |
| 8% | Increase in how confident students said they were of their math abilities. |
Olathe Public Schools, KS
"Allowing our students to play educational video games that help them practice and retain math lessons definitely enhances students’ performance, while also instilling the much needed “fun” component."
Mr. Schulte, Olathe USD
| 9.5% | Increase in percent correct |
| 35% | Improvement in rate |
| 21% | Improvement in students who scored below 75% in the pre-test |
| 18% | Increase in time spent practicing math facts outside of class. |
| 6% | Increase in how confident students said they were of their math abilities. |
Blue Valley School District, KS
"The games energized our class. Even after the study, the students continually asked to play the games."
Ms. Foote, Blue Valley USD
| 13% | Increase in percent correct |
| 45% | Improvement in rate |
| 22% | Improvement in students who scored below 75% in the pre-test |
| 20% | Increase in time spent practicing math facts outside of class. |
| 5% | Increase in how confident students said they were of their math abilities. |
Boulder Valley School District, CO
"Educational game play kept our students engaged throughout continuous practice to the point where they didn't even realize they were learning and strengthening their knowledge."
Mr. Woodward, Boulder Valley
| 4% | Increase in percent correct |
| 24% | Improvement in rate |
| 18% | Improvement in students who scored below 75% in the pre-test |
| 10% | Increase in time spent practicing math facts outside of class. |
| 9% | Increase in how confident students said they were of their math abilities. |
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It was great to see the students love the games as much as they did. The games are very motivational and work so well because my students are already accustomed to technology.
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Allowing our students to play educational video games that help them practice and retain math lessons definitely enhances students’ performance, while also instilling the much needed “fun” component.
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The games energized our class. Even after the study, the students continually asked to play the games.
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Educational game play kept our students engaged throughout continuous practice to the point where they didn’t even realize they were learning and strengthening their knowledge.