Privacy Policy

Your privacy is important to Arcademics. This privacy policy covers how we collect, use, disclose, and store your information. Please contact us if you have any questions concerning our privacy practices.

Collection and Use of Personal Information

  • Personal information is data that can be used to uniquely identify or contact a single person.

  • When you sign up for Arcademics Plus, we may ask for your name, email address, and other additional information depending on your account type. We use this information to provide the best possible service. This information is securely stored on our servers, and it is not shared with any 3rd parties.

  • We may also ask for your credit card information if you have a paid account. This information is securely stored by our credit card processor, and it is not shared with any 3rd parties.

  • If you have a student account, any teachers linked to your school account will be able to access your login details and data from the games that you have played.

Cookies and Other Technologies

  • A cookie is a small piece of data sent from a web server and stored in a user's browser. The browser then sends the cookie back to the server the next time the page is referenced.

  • We use cookies to better understand user behavior and to tell us which parts of our website have been visited. This information allows us to improve performance and to optimize the website to our user's needs.

  • When you login to Arcademics Plus, we use cookies to remember your username and session. This allows us to provide a customized experience while you navigate the website.

Children

  • We do not knowingly ask children for any personal information. All personal information connected to a child's account is provided by their instructor and consists only of a username and an optional first or last name.

Disclosure to Third Parties

  • All personal information collected for use on the Arcademics website is kept confidential. No personal information is sold, traded, or distributed to other agencies or organizations.

  • When I've done flash cards, they aren't in to it. This is more fun and colorful for them. I can tell they are wanting to learn their facts faster as a challenge.
  • Aligning the joy of gaming with practicing math transforms the experience and invites students to learn in an environment they are comfortable with.
  • Many of the students play video games all the time at home. This was a way to let them enjoy their playing time but to practice a skill at the same time.
  • The math games have improved the student's grades in timed tests and have boosted the student's confidence in their math abilities.
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