Standards

On January 8, 2002 the No Child Left Behind Act was officially signed into law. This federal legislation required states to create standards identifying their exact learning content for reading and math in grades 3-8. State governments responded as directed by constructing official standards to guide classroom instruction and promote student achievement.

Recently, the Common Core Standards were developed to provide a more consistent understanding of what students are expected to learn.

Teachers can bring this website into their classrooms with the confidence that their curriculum is being strengthened in regards to state standards. Addressing these standards, in turn, prepares students for the high-stakes, standardized tests that are ever present in elementary education.

Standards For Our Games
Grade 1
1.OA.6 >> Add and subtract within 20.
1.MD.3 >> Tell and write time in hours and half-hours using analog and digital clocks.
Grade 2
2.OA.2 >> Fluently add and subtract within 20.
2.MD.7 >> Tell and write time from analog and digital clocks to the nearest five minutes.
2.MD.8 >> Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately.
Grade 3
3.OA.4 >> Determine the unknown whole number in a multiplication or division equation relating three whole numbers.
3.OA.7 >> Fluently multiply and divide within 100.
3.NF.3 >> Explain equivalence of fractions in special cases, and compare fractions by reasoning about their size.
3.MD.1 >> Tell and write time to the nearest minute and measure time intervals in minutes.
Grade 4
4.NF.2 >> Compare two fractions with different numerators and different denominators.
4.NF.2 >> Use decimal notation for fractions with denominators 10 or 100.
Grade 5
Grade 6
6.RP.3 >> Use ratio and rate reasoning to solve real-world and mathematical problems.
6.NS.5 >> Understand that positive and negative numbers are used together to describe quantities having opposite directions or values.
  • When I've done flash cards, they aren't in to it. This is more fun and colorful for them. I can tell they are wanting to learn their facts faster as a challenge.
  • Aligning the joy of gaming with practicing math transforms the experience and invites students to learn in an environment they are comfortable with.
  • Many of the students play video games all the time at home. This was a way to let them enjoy their playing time but to practice a skill at the same time.
  • The math games have improved the student's grades in timed tests and have boosted the student's confidence in their math abilities.
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