Mrs. Breedlove Video

Teacher Success Stories

When I've done flash cards, they aren't in to it. This is more fun and colorful for them. I can tell they are wanting to learn their facts faster as a challenge.
Mrs. Breedlove
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Aligning the joy of gaming with practicing math transforms the experience and invites students to learn in an environment they are comfortable with.
Mr. Sprankle
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Many of the students play video games all the time at home. This was a way to let them enjoy their playing time but to practice a skill at the same time.
Mrs. Smeltz
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The math games have improved the student's grades in timed tests and have boosted the student's confidence in their math abilities.
Mr. White
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Ways Teachers Are Using Arcademics

Class Championship. Assign a multiplayer race game to your student group. Give them a set time period, and check the Leaderboard report when the time is up. Award small prizes for the student with the fastest time, the student with the most achievement points, and the student with the most improvement.
Beat the Teacher. Play with the students for extra motivation. After you assign a game, click the Play button in the assignment list and join the students' games. They'll love the opportunity to take on the teacher!
Grade Tournament. Set up a bracket of each class within a grade level, and have them start playing. Allow the top 2 winners from each game to move to the next round, until there is a 'final four' from each class. Pool the four from each class together and continue the play until there is a 4-player championship game for the grade. Award the first, second, third, and fourth place finishers a small prize.
Class Cup. Have a class championship, then give students the opportunity to challenge the winner once a week for the chance to hold the championship trophy until the next week's cup challenge.
Class vs Class. Challenge a peer classroom, the class earning the most points in a time period wins. Total up the achievement points from your class during the time period, and compare them to the challenger class. Whichever class earns the most points wins.
King of the Board. Have a game played on a whiteboard, and the winner stays on it. In your lab time, have one of the games shown on the whiteboard, with the winner staying on it to play new challengers.
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